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Otherwise, sends a red signal".</span></h2> <div class="block-content"> <div class="gva-navigation"> <ul class="clearfix gva_menu gva_menu_main"> <li class="menu-item menu-item--expanded"> Radbolt generator setup. Jan 19, 2022 · 18K views 2 years ago. <span class="icaret nav-plus nav-plus fa fa-angle-down"></span></li> </ul> </div> </div> </div> </div> <div class="menu-another hidden-xs hidden-sm"> <div class="content-inner"> <div> <div class="block-content"> <ul class="gva_menu"> <li class="menu-item"> Radbolt generator setup. I will try to grab a picture. If you cannot get Wheezeworts yet, put the collector on the surface to gather cosmic radiation. The difference in heat production between those two use cases is massive. It's also important to note that the setup is not operating in a power surplus. deathx0r. Power, plastics, rockets, water Without petroleum my energy reserves are much more limited and petroleum rocket is not a thing. Radbolts can shoot through open corners. Jul 20, 2023 · Basic setup. Set those up in a V shape around the radbolt generator and you'll get a lot more radiation output. The steam turbines coolant is nuclear waste, and steel for AT and pump. There should be no way to generate infinite radbolts. The receiving hole counts as a tile. I originally had my radbolt generator directly above my material science station, and it worked fine. Radbolt engines can travel extraordinary ranges but are limited to a relatively low rocket height in comparison to the other late game engines. This works pretty good! Sure beats the pants off nothing at all lol :D. there is a automation output from the Research building wich indicates if the Storage is full. Edit: I prefer wheezeworts if available over Sep 13, 2021 · We tip toe into the mid-game by starting materials science research. It collects radiation from a radioactive source including outerspace. Even worse, your working setup might stop working for mysterious reasons. 33 rads per cycle (Mostly Safe) 6 tiles For example, two colliding projectiles containing 50 radbolts each will add up to a brief explosion of ~3333. Not sure about contaminants. Best rad source are the crashed satellites, Imo. I was not successful in establishing a real pattern (if someone has a good idea on how it works, I'm all ears). Point the output either in a straight line or through a reflector into the receiver on the left hand side of the collider. New comments cannot be posted and votes cannot be cast. Radbolt generation in space. I usually just make them go through 1 tile high liquid locks now, or radbolt bridge if temperature allows. Radbolt goes by disabled reflector. 6-7 radbolts per cycle per generator - without using ANY Uranium (or manual labour, or glass/plastic), just from environmental radiation on surface - is more than enough to power your material researches up without trivializing it. 2) If the storage tank isn't full, turn on the radbolt generator. If you look at your power overlay (F2) and hover over one of the lines of wire, you will see the potential load. We also add steel production still only on dupe power. 9, 2, then is 99. The is one more practical application for the radiation, and that is in disinfecting food storage, since it keeps the food mostly frozen and kills any The petroleum generator produces 2kw power, but requires 2000g/s fuel. Also, first time using Wheezeworts for rads and they are crazy fast compared to space or manual bolts with uranium. I wanted to be able to store more, though, and reconfigured the room. Research & Scannin Once you have those, you can set up a 'proper' shine bug reactor, where you keep the bugs in a glass box, with the radbolt generator in a corner. According to the tooltip when you mouse over it, it says, "Sends a green signal when radbolt storage is full. Size. Never had solid amounts of them, but with the amounts I encountered it does not spread any radiation, it's more like germs, and I am not sure what it is purpose after all. I also create a Radiation Lamp with a Radbolt Generator But in any event, the way I usually make radbolts is the same way I power everything else. Apr 7, 2021 · This setup uses 2 automation signals to selectively enable the radbolt generator when more radbolts are needed. Unlike a Radbolt Generator, which draws Radbolts from a high Radiation environment and launches them immediately as soon as it reaches a set capacity (between 50 and 500), the Radbolt Chamber can store twice as many Radbolts (up to 1,000) indefinitely, instead controlling its discharge via Automation. It's much better now and our automa The Materials Study Terminal uses Radbolts generated by the Radbolt Generator to conduct research. That's it. I usually build my radbolt generation on the left side of the material terminal (since you can't rotate the darn thing without a mod), and have it go through a corner and then down. Radiation. If you don't have certain resources, like wheezeworts or uranium, though a bit slow, you can use the radiation from space to generate radbolts from (I did that for a bit, and just had a generator setup specific for the radbolt generator (s)) Room with wheezeworts and shine bugs can get you pretty high, but you'll need to make the bugs pushed Apr 13, 2021 · To reduce the radbolt loss - reduce the distance for them to travel - ideally just to one tile Using a simple setup below I colonize all planets in one trip by sending enough gold/metal first by the orbital package sender and then sending a rocket with trailblazer. If this is temporal then build a sweeper and a delivery system in range to move the eggs to a future location. If you're patient enough, you could do it with any source of radiation. Sweepers deliver fertilizer. The process will burn 4000g/s lumber. To power my 2 rockets fast, I set up 3 different refueling methods: Crashed Satellite (221 rads / cycle), admittedly fairly slow Just set the timer to about the amount of time your scientist needs to drain the materials study terminal. I personally think building interplanetary launchers on anything but my home planet is rather tedious, payload openers are slow, and hundreds of payloads flying around Mar 24, 2022 · Hello everyone!Today, we're rebuilding the radbolt generator from the previous episode to adapt it with your suggestions. Try shuffling the radbolt generator around a bit because this is ONI where buildings are not located where they Aug 24, 2021 · Also, radbolt generators are power hungry. Dec 20, 2021 · Nuclear waste is radioactive, just you need huge amounts of it Possibly infinite storage to make it count for radbolt production. It relies on beetas wanting to sleep on an empty tile on the ground to sleep on, in this case the only viable tile is the mesh tile, since it doesn't want to sleep on the radbolt generator or the hive tiles. (usually 90 -100 seconds should be fine) The multitude of radbolt reflectors cuts back on the amount of energy the radbolt looses on the way. That way you can not only harvest their radioactivity but also their light with solar panels, thus providing power for your radbolt generator, storage facility and your material research station. I put them inside the infinite nuclear waste liquid storage. Put a rad sensor in the trajectory of the radbolts before a wall. Radbolt generators don't stop working and they always consume 480w. 1020W is greater than the maximum 1000W that the small transformer can deliver so different devices will have to toggle on and off to make up for the power shortage. Edit: Seems the smallest radbolt engine is 4. Natural gas will come from the geyser at around 150°C (302°F), which we will cool to a set temperature set in the thermo sensor. If the Terminal cannot store all the Radbolts that it receives (exceeding the 100 Radbolt Storage limit) the Dec 24, 2021 · Great job! I'm usually too lazy to do complex automation systems and try to find builds that works equally well with less automation. Refines radioactive ores to generate Radbolts. Radbolt Generators only produce radbolts/cycle equal to 10% of the rads/cycle in the bottom (in default Dec 6, 2021 · In this episode I build a Material Study Terminal for Scientist to do some Material Science Research. This will become my radbolt rocket facility. F is a farm tile. Radbolts collected will rapidly decay while this building is disabled. Emits generated Radbolts in the direction of your choosing when the set Radbolt threshold is reached. Whenever the radbolts hit the last reflector, they just disappear. In a survival game, just replace the dev generator for actual pumps and control the temperature a bit. I build a radbolt generator hard up against this with a radiation lamp on the other side, and shoot the radbolts directly into the materials study terminal. I feel like to make the radbolt engine feel like you're really trading off for something with the alternates it might need an extra necessary 5 height 5 burden reactor module or something like that. Just use radbolt sensor to send a signal when it senses the first radbolt. I have not got it to accept any, it always just shoots past it. 60 kg of Refeined Uranium are delivered every 6 cycles for maximize heat and to turn off the reactor "quickly Jan 29, 2022 · Oxygen Not Included - Spaced Out DLC: Time to get our early radbolts up and level 3 materials study research going. I've constructed my materials study and set up a radbolt generator to shoot directly into the recepticle. Saves the headache. Aug 5, 2021 · The radbols generator only receive rads on the square with the alveolus. The Manual Radbolt Generator is the most basic way of generating Radbolts needed for advanced research in Spaced Out. I start off with a single wheezewort in it and two radbolt generators hooked up to the heavy-watt power bus. Solution 2 : 141 rads MAX Solution 3 : 152 rads MAX Solution 4 : 163 rads MAX If we compare, we can see that the fourth solution is way faster to generate a radbolt. I found it poorly explained at first but once you see it once you realize it's extremely easy, One thing I have not been able to understand is how radbolts get collected and get sent. A generator in a constant X rads of radiation will collect X radbolt per cycle (if it has power). Instead, I made the chamber as close as possible to my radbolt source and then use mirrors to bounce it to the research station. Shinebugs suck as radiation source, at least my impression with the bugs you can breed in early-mid game. For the steam version, the top generator is simply pumping 1kg/s steam, and the water generator is pumping 10kg/s water. Put a radbolt generator in an environment with radiation (See radiation overlay. A radbolt shot starts with 50 radbolts. 0 and hydrogen 3. Once the radbolt generator gets turned on, I'll make the wall to the left of the Research station three tiles high to prevent dupes from climbing on there, which is why the second deflector is there. I believe there is also possible with some setup of signal counter and memory toggle Just maybe even more complex than what you did. • 2 yr. Sometimes you can see the hint of a bolt appear to leave but disappear immediately. Manual Radbolt Generator. 3) Build a box around the geyser (with room for a gas pump at least) and stick a pump in the room (preferably tied to Pressure Sensor automation). I'm theory crafting a method to autorefill the material research station without loss of rads. This tells you the total amount of power draw on this line if everything connected to it was running at the same time. A single radbolt exploding in the center tile will cause the inner generators to produce ~16 radbolts and the outer generators to produce ~11 radbolts each. 2 (with silly but working rockets). Room itself can be just about any size, but you might want to keep it quite small so shinebugs will stay near the radbolt generator. The wood burner takes 1200g/s to produce 300w. They'll never get hot. My proposition : - Radbolt generator cost 1200 Watts. Storage Capacity. (Unless disabled by automation, in which case it will just keep collecting, but won't fire). Its around 150-170 rads/cycle for each generator (center is better) and very easily scaleable - so long as you got wheezeworts and surplus power. Discord: https://discord. 8 so the generator will still fire 1 more , the overflow of which is going to go past the May 21, 2021 · About the research reactor, it's too hard to setup to do it just to have radioactivity source. Emits generated Radbolts in the direction of your choosing. Try looking into a wheezewort setup or you can have a deep look into nuclear reactors. So, shinebugs are exposed to the map through empty tiles, can't move through water, fill the bulb tiles with conveyor. A Radbolt Engine is a rocket engine that requires Radbolts to function. Radbolt generator disappearing. I'm guessing higher radiation they generate faster. Just line them up together so they get the radiation from their neighbors. overrun that by radiant piping to a standard at/st box. more. Unreliable and not worth the power spent to run the collector. •. This build has no automation and exploits duplicant pathing to make it completely safe. gbroon. It's like a race against runoff effect because one too many will lag like hell; but I was able to burn through material research orders of magnitude faster than with worts only. Flat tile, drywall behind, and bottle drop a thin layer of water . But we do have the option of disabling some of the radbolt generators if you want something a bit more power positive. The machine can receive and store 100 Radbolts. They accumulate radbolts by absorbing radiation, you can see them as a stored item. I my current play through I limited myself from using petroleum, as it was a solution to every problem in every game for me. You start the cycle by using the switch to manual deliver some radbolts to the collider. You can feed them from below with an autosweeper. 33 rads per cycle. However, since Radiation gets absorbed by the Farm Tile (if the Radbolt Generator is underneath the Wheezewort), one should choose a Farm Tile with as little Radiation Absorption as possible. Place a drywall on top of a block that connects to your base, place the radbolt generation upside down with the end that shots in a liquid, you are done, you get the most radiation and the radbolt generator doesn't melts. 3x of those put me already on 900w with 3600g/s. When a radbolt generator loses power it loses its radbolt charge. If the power cut to radbolt generator it will start loosing radbolts accumulated fast. Keep in mind the temperature at which the gas outputs when building your gas pump - probably preferable to use a pump made of Gold Amalgam. This setup allows you to power a Materials research station with upto 2 radbolt generators and is completely safe. Or simply, if automation allows it, use radbolt sensor to directly disable radbolt chamber, if The radbolt generators at the tile after the "eye" of the Radbolt generator and as mentioned loses 1 radbolt per tile. As soon as that is done, we need to work on an AUTOMATED RADBOLT RESEARCH Station aka the Material Study Terminal. Time to play around with some of the new mechanics. 5/9. Radbolt Material Research Refill Automation Problem. At max modules that Radbolt generator generates more heat than both combined and works all the time. Radbolt impact (per radbolt stored) 33. I have a switch connected via automation and it's off if that matters. Easy mode: wheezeworts). Clearly, power is in critical condition, and I need to preserve the storage tank. Also have two radbolt engines going, trying to find the planet that has uranium and bees before shutting down the reactor. It would be better to have a stable power source and put them on a separate wire (if you are only using regular wires) connected to your main power source through a power transformer. As well make full for the rocket will cost more than produce LOX/LH. They generate continuously but only fire when they have the amount set as a trigger. Initially I had this set to 0. wish all this was in it's description. Radbolt generators produce quite a bit of heat and bugs start dying at 50°C. Once the generator contains 50 or more radbolts it will fire. May 8, 2021 · I do think that either the radbolt engine needs a nerf or the hydrogen engine needs hydrogen engine needs a buff, or probably even both. Single radbolt generator gives like 200 rad/s and you can have more. Dec 2, 2021 · this is the current setup. 1/tile meaning the generator producing 50 will still only deliver 49. net Mar 1, 2024 · You have 480 + 480 for the radbolt generators and another 60 for the radiation lamp, which is 1020W. If all of acces tube, pump, AT and combi station are working simultaneously, the total consuption will be 14 070 kW. Have it turn on as soon as a dupe enters the area to do research. Energy consumption (and radbolt output) on radbolt generators is OK. So, based on the fact that the radbolt storage in the materials study terminal is actually full (tooltip in the picture says that it is), the upper port should be outputting a green signal, not a red one. I'm trying to verify this but I believe the bolt shot is blocked by anything in it's path. I have 2 radbolt generators in space collecting radbolts and they have disappeared multiple times. Since the interplanetary launcher can only hold 200 radbolts, it makes sense to set the radbolt generator(s) to 50-100 radbolts, and/or use a radbolt storage in between. if you want to you can make it shot through a corner downwards into your base if you are doing material research. You can set a trigger for when they fire of at least 50. It's angle by deflectors to send them to the storage, and any overspill from the storage tank goes to the station. Done just to verify their capabilities. Put machines into said space and they stay cool. Jul 7, 2022 · Today we are fixing a mistake. Shinebugs wont be able to go trough water tiles, so you can setup a room with 1x1 water lock in the wall and they will be contained in the room. Later, or skipping right too it if you prefer, you can use wheezeworts to provide rads for your automatic radbolt generator-technically there's ways to get "better' than wheezeworts but they're an absolute paaaaain to set up, wheras wheezeworts you can set them up in a jiffy and easily take them down when not needed. That's all they do. Later when all the easy/close uranium ore is gone I add a second radbolt generator. 5 just because I found that a fully charged RG fires radbolts off too fast, but then obviously between tweaking the timer and the generator it's possible to balance it pretty precisely to however long it takes your researcher to use up X rads and rarely waste a radbolt while the researcher is actively working. Like the Radbolt Reflector, bolts can be configured to emit in eight directions around its output port. Once it has a chance to get going it stays going (assuming you have enough rad bolt generators) Here's the setup: https://steamuserimages-a. A overview of the Material Study Terminal and how to generate radbolts to research the technology locked behind Applied Sciences Research. This is a diamond maker that just happens to run on uranium. Make sure you have researched steam turbines, thermal regulators, and basic automation. Where W is a wort and G is a radbolt generator. Shine Bug: 60 rads per cycle (Mostly Safe) 6 tiles Glow Stick trait 100 rads per cycle (Mostly Safe) 3 tiles Manual Radbolt Generator You want the shine bug generator at the top of the map so that you can fuel Radbolt Engine Rockets. 3 in speed, carbon dioxide 3. The generator fires a Radbolt projectile as Aug 24, 2021 · radbolt generators should be as close to the research station as possible. • 3 yr. Category. I don't know if this is a feature or a bug. Some interesting behavior is that a radbolt reflector will case it to "skip" 1 tile of travel, as it also generators one tile after the eye. Jul 1, 2021 · Adds automation ports to the Radbolt Engine, Material Study Terminal and Interplanetary Launcher (sends green signal when full). My rads are coming from three wheezeworts pictured which will be positioned more optimally later on for rad collection. The advantage of natural gas is that by building everything out of steel, nothing will over heat. To my understanding, radbolts get produced in the radbolt generator before getting shot out on a laser/mirror style track. This catapu Sep 24, 2021 · Lately I've taken to creating a separate rocket platform off a little ways by itself, and set a bit below surface level, and set up a shallow pool under it to catch and store liquid nuclear waste. Increases capacity in Material Study Terminal and Interplanetary Launcher up to 300 radbolts. I'm thinking next Ive been trying to do the materials science stuff for the dlc and I did a whole setup for radbolts including a generator just for it but whenever the radbolt generator gets to 2, no matter how much power is stored in the system, it says “No power” and the radbolts disappear, and what’s more annoying is that radbolts only go out at a minimum of 50 I'm currently exclusively using radbolt engines and have uncovered the complete map, colonized 2 planetoids and started a couple of drilling missions for fullerene and uranium ore. They emit a constant 720 rads per cycle (Significant Hazard) on the cell right in front of the building, gradually fading out over distance of 16 tiles. Radbolt generators need 480W of continuous power, and risk losing all of the generated radbolts if they lose power. This setup does not use any space materials. - Generate 12 000 DTU / sec. Yup! It's actually the radiation burst from the radbolt hitting the tile rather than the tile itself being radioactive. So I wanted to start a radbolt powered rocket until I noticed Mar 15, 2021 · The radbolt generator appears to fire automatically once it reaches 50 bolts. Venaliator. after some tinkering I've made some working prototype. Mar 15, 2021 · At it's peak there is 56,000 rads/cycle in the center tile and 47,000 and 37,000 rads/cycle at the next to tiles out from the center respectively. ago. And the benefit of this over a wheezewort with multiple radbolt generators is that you get a lot more radbolts for a fraction of the power. Mar 7, 2022 · 1) If the total power is too low, shut off the radbolt generator definitely. Both will give you MORE then enough radbolts to knock out research and fore up some rockets. a radbolt still degrades at . Lets say you even have the automation set up from the terminal to the generator to turn the generator off when the terminal is full. Sort by: moo314159. Hello everyone, sorry if this has been answered before. Your build was clearly not as the devs intended, therefor they fixed it. Ranch hatches to make coal. Depleted Uranium is produced as byproduct and dropped in packets of 5 kg once a day. Like a few engines such as the Carbon Dioxide Engine and the Steam Engine, the Radbolt Engine does Rad bolts are produced by radbolt generators. Jan 19, 2022 · 18K views 2 years ago. This helps prevent dupes getting shot (which has happened in your scenario, given the small ball of nuclear waste on the ground where the ladder is) I personally set up with space radiation + 1 wheezewort per generator. And then pile up a bunch of wheezeworts around the radbolt generator. Unlike the Radbolt Generator, it does not require Power to operate, relying instead on a supply of fuel and Duplicant operation. A radbolt is reduced by 1 every tile it travels. If you have 5 wheezewort on a line, the most radiant square is at 128 rads. If you want the best radbolts per watt in a wheezewort setup, the best layout would have one generator per 5 wheezeworts, like this: WWGWW WWGWW FFWFF W F. So I still going with this is a naming/display I align them diagonally, so that dupes are clear of the radbolt pathway. Mar 19, 2021 · The radbolt generator and atomic collider are on the same circuit as each other, and they are isolated from the general grid by an alternating pair of power shutoffs with a battery in between them; the battery charges up when empty by opening the radbolt circuit and closing the power generator circuit; when the battery is full, it closes the An introductory look at radiation mechanics in the Spaced Out DLC. but still in developement. They will then wait until the battery depletes to the threshold level before getting back on and charging it back up. user above says it loses rads also as it travels. Its designed such that no duplicant will ever get into the bolts way, even by mistake. Otherwise, sends a red signal". As in exactly the amount of bolts that can be fired each time by the generator (currently it's not possible to change that). In my current setup, the rads are passively stored in the generator unit - hooked up to a manual switch to fire out a bolt on demand. - Radbolt explosion generate less radiations and produce a lot of nuclear waste. akamaihd. The radbolts will hit the wall, the sensor goes on and the signal can shut off the power via a memory toggle. The only thing I can think is that it gets full and then explodes. Glass Tile Doooooooooooooooooooooooooooor water bugs Glass Tile Glass Tile Glass Tile Radbolt Generator The shinebug eggs get dropped into the room from above through a chute. 2. The manual radbolt generator is likely the easier tool to use. End Screen music: When Johnny Comes Marching Home by Cooper Cannell---Mods:https://steamcom Radiation Lamps consume Uranium Ore to produce ambient radiation in a cone shape to the left or right of the building. Radbolts must be injected into the radbolt input port via a Radbolt Generator. The second loop stops the power drain, as soon as the container is full (which is a very big The Radbolt Chamber is a Radbolt storage device. For example green signal to radbolt chamber goes through signal counter which toggles memory gate and switch signal back to The most over powered engine : The Radbolt Engine Pros : Fuel The radiaction produced by the engine can be easily captured by submerging part of the 3*9 rocket exhaust area in liquilds ( nuclear waste or simply plain water ) , then put radbolt generator in the liquid to collect the radiation generated by the rocket engine then use radbolt reflector to tranfer the radbolt from uder the rocket Beetas for radbolts. The setup on the left is to cool the carbon dioxide (there's a sentence I never thought I'd type) as well as cool the The things above the vents are "dev generators", think of them as pumps. Feb 28, 2017 · When the batteries are fully charged up, the dupe will be thrown off the generator. 1x3. Radbolts are necessary for producing Materials Science research. I think the best way to manage this is to set up the generators to fire up, reflect horizontally and reflect down when needed. Dec 29, 2021 · XD. Hook the automation up to the first terminal, but set the second terminal to a higher priority. Yeah mine went well way beyond 800 and climbing. Firstly we have to collect some radbolts so we can hammer out Solar and Steam turbines. When the radbolts fly they loose 1 radbolt per tile. It also consumes one quarter the energy 7 Share. Optionally, sweep out the room then lock the door (since This is not a nuclear reactor. If you don't have any wheezeworts, dig up the uranium ore, and use the manual radbolt generator, or use a radiation lamp. When a dupe arrives to do research he activates the motion sensor. In order to function, the building must For Rime you get a small cluster of uranium ore not far from the printing pod. Attracts nearby Radiation to generate Radbolts. 1. However, I have to flip the switch Radbolt Cannon Mk1: At this point I started noticing how finicky this system is. Radbolt Generator. Do it before the radiation gets too strong to build nearby. true. However the bolt just passes through without collecting any and I am stumped in what else is missing. In the most recent update they seem to have a radiation source where you can use Why is the radbolt generator only collecting a fraction of the radiation? Archived post. Dead or colliding radbolts would produce nuclear fallout explosions that made the next radbolts stop emitting radiation. Edit: The generator u can see is set to 50 in the screenshot, but it has shot 3-4 times, and always just shoots into the ground tile. Hello duplicant task masters. End Screen music: When Johnny C Mar 29, 2022 · If you wanna make super short trips (up to range 6), the carbon dioxide engine is close in speed (and much easier to fill if you don't have decent radbolt generation set up). The radbolts will fire right past the station if it is full. The radbolts are received on the very left, second to bottom tile (the green circle). Before I manage to build such a setup, I first use some wheezies to produce rads instead though, as you need glass tech to make this setup, which is locked behind . Mar 14, 2021 · 50. You could rotate the radbolt generator so the green hexagon part is out of the liquid. This stops the dupes from continually getting on and off the generator to top off the last % of battery whenever power is being used. Nov 3, 2021 · There's the radbolt, on top of that any nuclear waste/uranium (in a barrel or otherwise) will leak and create puddles in the floor and those puddles are really bad for your dupes. They added in radbolt storage chambers, so you can use that to store rad bolts without firing them like you used to do by disabling the radbolt generator. but while researching it will never send a green signal and will send the set amount wich is set in the Radbold Chamber. I will need 4x ethanol distiller (and deal with the heat of it) to produce 1kw power at the end. Thanks for the help. It reaches the sensor (which enables reflector to bounce back the rest of radbolts) and prevents radbolt chamber from shooting them. gg/WzvF5S5thGOrig Sep 1, 2021 · The research center has 0 rad bolts. I have a setup with a steam turbine and two (!) conduction panels in vacuum, with almost freezing water going through both. Any “overflow” rad bolts will fill the second terminal and stop the generator until the second terminal has been emptied so that the dupes move to the first terminal. 8, petroleum engines ~ 3. Of course you can collect more radbolts and send not 50 but 120 at once but keep in mind 1. 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