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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> <html xmlns="" xml:lang="en" lang="en"> <head> <title>Octane vs redshift 2023 reddit</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" /> <!-- no sidebar META --> <meta name="description" content="Octane vs redshift 2023 reddit" /> <meta name="keywords" content="Octane vs redshift 2023 reddit" /> <style> #initialloading_inner { font-family: sans-serif; font-size: 16px; font-weight: bold; width: 300px; height: 25px; text-align: center; border-radius: 5px; background-color: black; color: white; padding: 20px; z-index: 100; bottom: 0; left: 0; margin: auto; position: absolute; top: 0; right: 0; opacity: 0.8; } #initialloading { top:0; left:0; height:100%; width:100%; opacity: 0.5; background: white; position: absolute; z-index: 99; } </style> </head> <body> <div id="bodyRegion"> <div id="top-nav" class="section"> <div class="primary" id="top"> <div class="contents"> <ul class="nav"> <li>Home</li> <li>About</li> <li>Contact</li> <li>FAQ</li> </ul> <!-- /.nav --> <!-- /. <span style="font-size: 16px; color: #FFFFFF; padding-left: 60px;">View Our Holiday 2023 Hours - <a href="/contactUs" style="color:#90b54d";">Click Here</a></span> --></div> </div> <div class="secondary" id="status"> <div class="contents"><!-- e: status links --> <div id="cartBox" class="cart"><br /> <span class="button"><span></span></span> </div> <!-- /.cart --> </div> </div> <!-- e: status --> </div> <div id="wrap"> <div class="contents"> <div id="header" class="section"> <h3 itemscope="" itemtype="" id="logo"> <img itemprop="logo" src="" alt="Golden Eagle Coins" height="120" width="150" /> </h3> <br /> </div> <!-- e: navigation --> <div id="body" class="section"> <div class="full-width"> <div class="breadcrumb"> <p> <strong><br /> </strong> </p> </div> <div itemscope="" itemtype=""> <div id="product"> <h1 itemprop="name">Octane vs redshift 2023 reddit</h1> <div id="gallery"> <div id="big"> <img itemprop="image" src="" alt="1985 $20 Federal Reserve Note ERROR Butterfly Fold AU" height="248" width="248" /> </div> <ul class="thumbs"> <li> <img src="" alt="" height="76" width="76" /> </li> </ul> </div> <!-- /#gallery --> <div id="information"> <div class="main"> <ul class="info"> <li> <div id="product_just_stars" class="reg"></div> </li> <li> <span class="label">Octane vs redshift 2023 reddit. Any information (a cube, a camera or a light, for instance) has to be translated into what Redshift understands. And your absolutely right about Octane. Octane is the master of high end algorithms combined with rendering shortcuts. at first, everything renders fine and faster. . Yes karma has xpu but its even more limited. It has a limit listed on its website. Share With: Rate This Article. The advent of Arnold GPU will bring its speed to catch up with other modern GPU renderers. The Octane community is second to none and it's easily the most popular C4D renderer. The Random Color node in Octane is more reliable than Redshift's Color user data node with "Geometry ID color" when you don't want to use a Mograph effector to distribute colors on objects. Redshift renderer: Redshift has a variety of packages with different price points to suitable your budget. . Light grouping is a breeze, and compositing was a joy. I’d recommend that to learn the fundamentals. So, once, again, there's actually no comparison to be had because Cycles isn't a viable option. 5x more GPU power to match Redshift's speed. Octane vs Redshift for interior renders My Serie A 2023/24 broadcast design for Eleven RedShift is a third-party renderer. For now, we’re going to stick to the battle-tested Redshift 2. This is going to Macbook Pro M2 Max Benchmark results (Cinebench R23 + Redshift) Yeah but remember that Cinebench isn't a valid test for Apple Silicon. Its biased approach to rendering makes it one of the fastest around. We have now been testing with Redshift and I just bought c4d/Redshift for my 6-GPU rig. It's slower, but it's more robust and customizable than Redshift. So if your looking to do product visualisation or realistic stuff then use octane. The status bar says "Updating Geometry 220/1050 (219)", where 219 is the frame it's currently working on out of a 1050 frame animation. Main con is that to get truly good results in Unreal Engine, you need to go through the a proper process of UV unwrapping and texturing. Octane could use a maximum of 20 GPUs, while Redshift can use up to 8 GPUs at the same time. Octane would be my second choice cause it's fast, easier than redshift (in my opinion) it has more features, and typically does look better. As someone mentioned redshift is a bias render, where corona and octane are unbiased, so they mimic real life more accurately. With the help of a good GPU, your rendering time with Redshift and Arnold GPU is cut down several times. C4D is simply more robust and can handle more. You can render out particles in octane / redshift, you just need to add the octane/redshift tag to the emitter and select particle, or add geometry. If you wanna have a bit more freedom to create then use redshift. While Redshift and Octane are best known for their speed, Arnold is well known for its uncompromised quality. Personally i did make the shift from octane to redshift because redshift is a lot faster and also the integration into houdini is significantly better than octane in nearly everyway i think redshift is just all in all a better engine but specifically in houdini its nice to be able to very easily use houdini attributes and other features Oct 27, 2021 · Indoor scene. Really loving what it can do so far, but I'm looking to find a good alternative to Octane's Scatter object. Apr 27, 2023 · Both of them are excellent 3D render engines. Unless you're at the highest level, legend choice doesn't really matter. if you have 2022 perpetual and have enough of an experience deficit with the software to be unsure if the tiny updates 2023 have gotten are worth it (they are not, and you wont get them on 2023 perpetual anyway, ONLY via the 'infinite Nov 24, 2022 · Full support and priority access to the world’s largest GPU Rendering service (with Stable Diffusion 2. The reason is that the rendering speed of redshift is relatively fast, and there are more nodes that can be controlled. Use Redshift or dive deeper and try harder at learning Octane. ago. For example, I remember blender octane had a really awesome Octane custom AOV node system. Octane outperforms Redshift as it looks much sharper. Not because it's better than Redshift, but because Octane doesn't require a ton of C4D/Redshift renders a couple hundred frames of an animation and a decent speed, then will hang up all at once for no apparent reason. • 4 yr. Is it worth transitioning to redshift or is the instability a thing across renderers on Mac? M2 ultra 96gb. 19 - Cinema 4d 2024) : - In the RS renderview, in the right colums select the 'Pixel' tab instead of the 'Display' tab. 0 or 2023. It's like asking what "the best car" is. Blender octane also had node-based lights and you could do some complex stuff in there, that one I also couldn't figure out so far. It just installs a second copy of C4D. I expected some form of scalability, but from a few tests, I appear to gain 35% speed. The new Ada Lovelace architecture has improved a lot of the performance for RTX4090. It is likely that your local computer or your budget may not meet all requirements. You have no idea how much vfx artists are attached to their renderer of choice, it's like Playstation vs Xbox. 1. Redshift also handles a lot more geometry much better, kind of like Arnold. It is the popular GPU pendant to the well-known CPU Benchmark Cinebench R23, for which you can check the Results here. - When this tab is active you can draw a red outlined rectangle with left-click and drag. More importantly, learn the science of rendering and material creation, rather than just learning "that knob makes it shiny". I then switched back and forth between Dominus and Octane for fun. IMO, Octane has the best experience out of the box, and is more accessible to beginners but there is still depth to it so it's not overly simplified. Now last night I stopped the export and continued in the morning and suddenly I can see the estimated time and the green loading bar on top of the Cinema 4D icon. If you have next-level kind of money you can probably hire the guy to work more on conversion working, but yeah more than likely you'll have to convert them manually / ignore the octane materials and just recreate RS materials from scratch / just keep using octane. If you have one gpu and dont mind blender you can get cycles and octane for free and buy redshift. Still, GPU utilization tends to be less efficient compared to Redshift. Source: quora. Intel doctored the ARM Embree library so it didn't use the M-series 2nd SIMD (for AVX2 support) prior to release. Multi-GPU Scaling works quite well in Redshift, though with those 1-2 minute Results the benchmark probably is just too short to make good use of all that power. I reached GC for the first time in it. Redshift is the world’s first fully GPU-accelerated, biased renderer. I found it extremely stable and crazy fast in certain situations, however node based material editor requires some time to get used to. Octane can be faster in some ways as well and the materials and render settings are a lot more user friendly. I'm sort of in the same boat but with Karma XPU vs Redshift specifically for Solaris/Lops. gumroad. Octane is an unbiased render, redshift is biased. Cycles is more than adequate for most use-cases, especially with the new denoising features. The Node editor for the textures makes sense in both programs, I have a feeling Redshift might be slightly more on point but it might just be a preference thing. Get the Reddit app Scan this QR code to download the app now Octane Vs Redshift! Comment down your favorite one. This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender. Jan 31, 2024 · The Dirt node in Octane is more potent than Redshift's curvature. If you are using other Render Engines, be sure to check compatibility here. 4 USD (at this time as Octane is only priced in Euro's). Redshift will be faster. I am an octane user since v1, but gave a shot to Redshift recently. More expensive, especially if required to run compute 24/7. 0, C4D, Redshift and Arnold jobs available in early beta in 2023). If your new to c4d, I would first suggest get used to be basics of c4d. Paid monthly: $50. Octane 2023 Features Octane 2023 introduces Meshlet Streaming and Neural Rendering with Real Time Temporal Denoising. Redshift renders scenes many times faster than existing CPU-based renderers. Karma is still in development so it needs some work still. It’s time for you to think of using a cloud rendering service. 5. Most blockbusters use all 3 of them across different vendors without you noticing. So I recently got a new setup and need to download octane/redshift to Cinema 4d so I can continue working. r/Octane. This helps if you are not yet so experienced with RS or if you wan I switched the other way around. Released at the end of 2022, till now RTX4090 still is a beast in terms of rendering. It felt super powerful for scattering even highly complex geo across hundreds / thousands of instances on objects. true. But yea, RS, Octane, XP & GSG are all 2023 ready. In this video, we’ll take a When I render a sequence I never got any estimated render time even after updating Cinema 4D, Octane and Redshift to the newest version. It felt like I had more accuracy with my aerial shots and passes. R17 from 2023 is like a leap from the past to the future! Octane and Redshift have both their strength and weaknesses. Hi, I'm not an expert in redshift. com/s26_motionDi TLDR: Vray is a problem for Cinema users. Our testing found Octane needed about 1. You could composite passes with nodes before they're rendered. 2. Like in substance painter for example. I switch to Dominus and got Champion for the first time in it. 0. 01 and 256 Passes. Tags. The kind of very fast procedural materials that you can do in Redshift cannot be done in Unreal to the same refinement. View community ranking In the Top 5% of largest communities on Reddit. Low: Super fast live view but really grainy image (32 Passes) Medium: Fast Live View in Redshift but better image (64 Passes - Threshold of 0. I totally whiffed on that. 5. But I would double check the current versions for each program and compare to see where they are development-wise. The first one is the indoor scene. Round edges in Octane are better than in Redshift. Redshift appears better optimized to exploit GPUs for biased rendering. in order for it to work i need to disable the glass layer in front, but that means i need to render it twice to get the proper beauty and aov. Although I own both, I mostly use Octane. I wonder if Houdini has it. What that essentially means is octane is "physically correct" which is why it's easy to pick up and make good looking things, where as Redshift is "broken physics" which you can easily break and it takes a little more playing with settings to get stuff I was an Octane guy. Storage separated from compute in a more flexible way (Redshift has spectrum for that, while Snowflake is designed with separation in mind) Requires less technical background to achieve good performance. 36 minutes 33 seconds for Redshift and 2 hours 13 minutes for Octane. It can be leveraged to produce outstanding results with relatively quick render times. If using Redshift, you need to invest a large amount of money while Octane requires robust hardware to avoid being crash. A common comparison and decision to make when choosing a render engine. net/emilymotionArtstation - artstation. It doesn't matter which one you pick, the 3 main renderers (renderman, arnold, vray) are all excellent and none is more physically accurate than the others. Redshift can potentially be even faster (depending on the scene) but is significantly more complicated than Octane. There are so many better legends that actually give your team value other than Octane. Adding more GPUs allows Octane to divvy up the huge sampling workload. Nov 30, 2023 · Oddly enough that increase is also equal to the annual subscription cost for Octane which is $264. Generally if you can afford it it's definitely worth going all in on it, but Octane for Houdini is a bit underdocumented, like there's barely any tutorials, so it may be risky since you don't know your way around it. One thing to add is a bit of understanding on the difference between octane and redshift. Questions, Comments, Renders, News, Information about Octane Renderer Members Online • Zahid_Bhat . Things like the permission model in Redshift can be quite inflexible when compared to Snowflake, which has a very modern role-based permission model. 1 Beta: I was a solid Octane main up until Diamond 2. That said what the "best renderer" is can't be answered. Price: 45USD/Month or 360USD/year ( no perpetual license ) Octane – The first GPU render, with super fast growing popularity. Jan 22, 2024 · The OctaneBench Benchmark Rendering Results are assigned linearly scaling OctaneBench Points. Given the availability of cloud rendering (chaos groups cloud render is quite seamless workflow-wise) solutions So yeah, redshift is a good choice if render speed is very important. And I've heard redshift allows for more creative texturing than octane. 15 is now available. It's almost like the Otoy guys tossed out two decades of VFX standardization and started over. and in a case where im am rendering 10-15 shots this is a big Be the first to comment Nobody's responded to this post yet. The only problem is I've tried installing both renderers to no success. I don't know an equivalent in cloud computing render farm that perform like that and is quite affordable. Most artists believe the octane benching system is better than the redshift benchmark and the benchmark results forum. dont reward Maxon's scummy behavior. Mar 2, 2023 · Redshift is generally more affordable, with flexible licensing options that make it accessible to a wider range of users. "Using Vray for Cinema is a problematic hole you don't want to go down. As far as GPU renderers go, Redshift is one of the most feature-complete. Sep 7, 2021 · Octane vs Redshift. 3. It doesn't appear to be frozen in this case as the progress bar in the Both renderers have evolved greatly and so have their file specs. Again, Redshift greatly outweighs Octane about the render time. But if you know what you are doing you can get amazing results with these as well. Overall, Renderman is a more stable and customizable rendering engine. I like Redshift but at the end of the day, for freelancers the best renderer would be the one that is elite quality, GPU based, and the most cost effective. They claimed it made negligible difference until Apple stepped up and provided versions which From what I've seen and heard, Redshift is a lot more stable but Octane has been getting better. Yes, Unreal can do almost everything Octane can, but be ready to go through a steep learning curve because it doesn’t look “photoreal” out of the box and its logic is very different from other renderers. Redshift is well known for its lightning-fast speed while Arnold is best for high-quality and detailed images. For me, the octane number is easy to use, has a good lighting effect, and has an excellent ability to handle dirt nodes. When it comes to the render time, Redshift won, with 1m26s while 2m57s for Octane. Redshift & Maya performance. Just in case. on my C4D/Octane jobs, I've missed a few nodes I've always had in V-Ray that seem to be pretty standard for a rendering package. art/classesLUTS For VFX artists and c It's fast, you are familiar with it which means you will work faster and it's very well integrated. Octane is "Unbiased", Redshift is "Biased". Since Redshift is based on Paraccel, which in turn was based on PostgresSQL, there are some legacy implications in Redshift based on the very old Postgres version forked back in the day. At Champion 2-3 I switched to Batmobile because Scrub changed to it. 6. Octane/Redshift not showing up after installation. art/classesLUTS For VFX artists and c Mar 5, 2015 · Version 3. As it showed more contrast, brighter light, and darker shadow, even with the same lighting condition as Redshift. Mar 8, 2024 · These benchmarks are also great in analyzing what CPU is best for GPU Rendering in Redshift and how low the Clock Speed can go before major performance impact is inevitable. IG📸: https://www. Save time and money, and unleash your creativity! Nov 30, 2023 · The denosier needs to be balanced against sampling for details like Mash describes above so accurately. but I've been using redshift for 8 months in 3ds max, cinema4d, Maya, and Houdini. If you are thinking of purchasing you should check out some comparisons between octane and redshift as both have their own merits so you can choose as per your need. Anyway I have a job on which is based on something I did back when I was using Redshift and it was too much work to convert Welcome to iRender. It is quickly becoming the go-to render engine for the motion design market. Oct 6, 2023 · To use Octane and Redshift you will need a GPU that has CUDA-Cores, meaning you will need an NVIDIA GPU. Because of its massive amount of cores and parallelism, GPU based renderers like Octane and Redshift are excellent in creating extremely fast graphics. If I had a choice now, where to invest my time and money, I'd probably go for Redshift In my opinion the nodes don't seem as forgiving or creative as the ones in Arnold. Octane is insanely fast and extremely easy to pick up. Oct 5, 2021 · The results show a huge difference. Final Result has some good intro tutorials on Octane. Speedwise octane is faster I believe. I'm searching if there is an equivalent to ORC cloud rendering from Octane but with Redshift. $20/month no commitment make this a great render engine to try out and get into. Now, dont get me wrong I use Octane everyday in Houdini and would definitely recommend, but for a noob I feel like Redshift may View community ranking In the Top 5% of largest communities on Reddit Shoot! I’ve been working for quite some years in Octane with of course some bugs and freezes here and there, but pretty solid on average. Save time and money, and unleash your creativity! cpu - only, so speed even on a best cpu is way slower to a mid level gpu. Quality wise redshift is not up to par with Arnold or VRay in my experience, so purely from a quality point of view it's not the best renderer. In the previous video, we made a render test for Redshift and Octane with six different types of materials. You can have more GPUs than you can stick into a computer basically. Redshift has some things that delighted me, like artistic bokeh control, object primary/secondary rendering controls, lights with include/exclude (and no limit) controls built in, previewing material channels as direct output, sss and emission setup makes more sense to me in rs standard material (admittedly haven’t used octane Uber material which I think is Octane is awesome for a beginner. Reply. Which is better (speed and result) Vray or Octane render? We've been working with Octane for the past year, and we observe that going from a 2x RTX 4090 to a 6x RTX 4090 it is very scalable, almost proportional. 4M subscribers in the nvidia community. NOTE: Redshift versions 3. The Render pass system of Octane is Octane crashes on me pretty routinely if I swap textures too much or change my lighting rig. Octane is, like others have mentioned quite a bit easier to learn and unbiased in nature but also quite a bit more unstable (I've encountered this in a larger productions before and it can be a real pain in the ass when things start to fly off the rails) but when it works its actually pretty great and has a pretty straight-forward learning Matrix Scatter vs Octane Scatter. However, regarding visual results, Octane was better. 6, in particular, its recent . Large User Base in Motion Design – Redshift’s popularity over the last few years has skyrocketed largely due to the fantastic training out Receiving dozens of questions from our customers asking about which render engine is best for Cinema 4D software with GPU rendering? We decided to make a ser Octane allows for two GPUs based on their lower tier and then Redshift allows for 8+. Jan 5, 2022 · "The Ultimate Introduction to Redshift For Cinema 4d" Course:https://mographplus. Locked post. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the… Only Arnold, Octane, and Cycles work for our pipeline. 50 release. com/tr_kerr_?lang=enMY classes 🔥: http://theokerr. I've used both and I would pick Redshift every time at this stage. half a year is gone and there is nothing new worth paying for in 2023. The most important thing is the spread function. Outdoor scene - Midday lighting. I've uninstalled, downloaded the right versions, directed them to the plugins folder in the preferences, you name it I’ve been using Cycles for a long while now and I’m considering trying something new. displacement renders fine at first in redshift, after applying either an objectID or a puzzlematte, i get a black render and it doesnt show up in the render view AOV preview. I aim to answer which is the best render engine. 5) High: Look Development with GI enabled but still pretty fast image (128 Passes and Threshold of 0,05) Final: Grain-Free Bucket Render with Overrides of 2048 Samples at a Threshold of 0. 0 coming, and we’re planning to take a look at it as soon as we can. Arnold, Vray, Redshift or others are faster solutions maybe not better. Cons: Vendor lock-in. Paid annually: $380/year. com/theo_kerr_/Tweet Me: https://twitter. Even if it's cpu only that's still pretty great considering they got rid of all the old trial installers. com. However, if you are comfortable with your general workflow, and simply want faster and more photo-real feedback, Octane for Blender should be fine for you. So, if Maxon is increasing the prices for C4D + Redshift (the only option they offer for C4D now), then you are getting the full RS which means with the GPU renderer. Requires good planning to keep the bill reasonable. This is the main thing that prevent me from switching to Redshift. Be prepared to put every mesh you want in Unreal When Redshift worked, it was fast, the images were clear, and the AOV's were much easier to set up and work with than in Renderman. Even so, I switched to redshift in January of this year. On pricing. Thanks. But it's the best when it comes to Best render engine is the one you know the best! Mantra gets great results but when you are dealing with large scenes, you need that GPU acceleration which Mantra lacks unfortunately. Talking about licensing, every renderer is going subscription now. New comments cannot be posted Go to Octane r/Octane. However Octane is also very limiting as to what you can do, where Redshift offers more flexibility if you're willing to take the time to learn it. instagram. These are state of the art render optimizations in the year 2023 which make Octane what it is. He’s fun and good for Pubs and mid tier ranked, Diamond/Master/Pred, not so much. Then, look at redshift or octane. At least now you can work on rs while your license is used on another machine to render. Octane Vs Redshift! Comment Nov 24, 2022 · Hello everyone,This is a beginner tutorial, where I am showing you the basics of Redshift. I used to be a Redshift guy until I switched to V-Ray a couple of years ago because I wanted the option of rendering on hardware that wasn't Nvidia, as well as I like to own my software. Octane render allows users to see a rendered scene in near real-time. 21 votes, 12 comments. Feb 17, 2021 · 3| Cloud rendering service for Redshift vs Octane. Jul 4, 2021 · In the end, Redshift is so fast, and its production features get better with every release. Redshift, Octane, and Arnold are great renderers for Cinema 4D. May 12, 2023 · According to the tests above, we can clearly say that RTX4090 is the best GPU for Redshift, Octane and V-Ray rendering. Both benchmarks are crucial in finding the best Hardware for GPU Rendering, and ultimately the best Computer for Rendering. Features now in development during the Octane 2023. I expected some form of scalability, but from a few tests, it has been very disappointing. So you can always go back to using your “old” install as your primary version if you’re waiting for a plug-in or somthing. We've been working with Octane for the past year, and we observe that going from a 2x RTX 4090 to a 6x RTX 4090 it is very scalable, almost proportional. I can’t say I’ve used 2023 a toooonne but it seems stable and fine to me. Jan 5, 2020 · Redshift has version 3. It's amazing for pipeline, but Redshift has sort of been a disaster (crashy, constant bug whack-a-mole) and, in the viewport render, at least, Karma XPU is now so May 5, 2023 · When you use GPU to render with Octane or Redshift, you take advantage of GPU speed. com/s_twenty_six/Behance - behance. You can still produce amazing renders with physical renderer within c4d. Add your thoughts and get the conversation going. Coming from Maya+Vray. 1. Hey all, long time Octane user here, recently trying out Redshift from the Maxon One package. That means it runs on top of Cinema 4D and it uses your CPU and your GPU to render. Octane es el mejor, seas principiante o profesional. There are some things that have limitations, but you get used to it, there are some tutorials out there about the different nodes you need. Arnold GPU: Paid every 3 years: $1,085/3 year. com/l/IBmVD"V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3d #cinema4d #octanerender #redshiftInstagram - https://www. Then I guess yeah I'd probably go with Octane at that point. 14 and later are not compatible with C4D 2023. Where I find Octane particularly shines vs Cycles is displacement. 1M subscribers in the blender community. Production Focused Features – Redshift directly targeted 3D production environments when they designed Redshift and it shows. If comparing with more similar products like Redshift or Octane, then Cycles seem a far 3rd choice for the reason it doesn't have native support to any of the major VFX software. I use Redshift/Octane for production/work, but I've really been getting deeper into USD and Solaris for the past year for personal projects. Anyway to my question - Vray in recent releases has removed most of the granular sampling optimization options on material and light shaders and opted for a universal adaptive sampler approach which is much easier / faster to wrangle. but with recent updates, the IPR has been slow, or sometimes if I start the ipr it crashes (mainly when tessellation and displacement are enabled). A bit slow but worth it. I see, thanks for the information guys. However, the results may get more closely similar when 3D artists adjust the settings. But yeah, Octane is still a decent pick. Sort by: very_fat_hippo. There is another manner to get and set the render region so it will render only that region in the picture viewer (redshift 3. Some versions of VRAY used to additionally support OpenCL, meaning you could use an AMD GPU, but this is no longer the case. I am leaning towards getting the best of both worlds, however I am wondering about your personal experiences. In terms of actual performance on a given scene, I have no idea. 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