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tempera-image-five caption-dark tempera-menu-center essb-9.2"> <br> <div id="wrapper" class="hfeed"> <div id="main"> <div id="forbottom"> <div id="content" role="main"> <div class="breadcrumbs">Bg3 thunder damage items reddit. force damage is like being pushed or punched i believe.</div> <div id="post-15664" class="post-15664 contemporary type-contemporary status-publish has-post-thumbnail hentry"> <div class="entry-content"> <h1 class="center"><strong>Bg3 thunder damage items reddit. html>ir</a> <a href=https://mianfeiw.</strong></h1> <hr> <!-- no json scripts to comment in the content --> <div> <h2 style="text-align: center;"><strong>Bg3 thunder damage items reddit. Where is the trapped Harper chest? 1.</strong></h2> <h2 style="text-align: left;"><span style="font-family: Times;"><span style="font-size: medium;"><b><br> </b></span></span></h2> <p>Bg3 thunder damage items reddit. Not sure about the rolls, but the highest I've hit single target was 41 sneak attack with a plus 1 bow. With the tempest ability you have a 24 damage AOE at level 3. Cold damage from the Drakethroat Glaive Activation (used on another weapon) Poison damage from Broodmother's Revenge. There's only 1 item I would consider going out of your way to get. When the wearer Jumps, they deal 1d4Thunder damage in a 3 m / 10 ft radius upon landing. That is 28d4 thunder damage per turn, or about ~70 damage on average. Thunder. When the entity has 4 or more turns of Reverberation, it takes 1~4 Thunder damage and possibly falls Prone. ago • Edited 8 mo. Key Items. Given a cleric that can trigger it, Luminous Armour might well be the best defensive item in the whole game. So 2 EB’s = auto thunder damage. Gather your party and venture forth! Assuming intelligence 22 (this is maximum). Every attack Action with Punch-Drunk Bastard (when drunk) or Ki Resonation/Stunning Strike will apply 2 stacks of Reverberation thanks to Belligerent Skies triggering on Thunder and Radiant damage. Ring of Spiteful Thunder: thunder damage on reverberating enemies also can inflict dazed. At 4 stacks (2 jumps with Hamarhraft) it's supposed to inflict 1-4 Thunder damage, inflict Prone, and reset the stacks to zero. Staff of Crones - gives ray of sickness once per short rest Act 1. Radiating Orb is a condition that can be applied to enemies, and the more turns of Radiating Orb you apply to them, the stronger the effects become. Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn. Maximum damage with destructive wrath for doing a big burst, or for use with thunder wave, call lightning, glyph of warding, or destructive wave. So Scorching Ray, Magic Missiles, Eldritch Blast benefit disproportionately from it since it gives a charge per projectile and upping your damage in the process since each projectile is +1 lightning damage. So I may have stumbled upon the most insane build in the game in terms of raw power. All these changes make way of the open really powerful but the additional magic items throw it over the edge into almost matching a great weapon master fighter for damage. I got it done with gorgon mask. A community all about Baldur's Gate III Storm's Fury (Reaction) - "When you are hit by a melee attack, you may deal Thunder Damage to the attacker and potentially push them back. As we all know by now, there are currently abnormal interactions between Eldritch Blast and the various damage riders in the game (e. Useful monk related magic items: Staff that grants +1 to unarmed attacks - Druid grove Gloves that gives +1 to hit and 1 thunder damage on unarmed attacks -Act 1 swamp Spellsparkler staff will add electric boots bolts (typo) to cantrips. Top 3 item in the entire game IMO. That build is using Eldritch Blast w/ Blue or Brass Dragon Sorc. ago. That is 9* (1d10+5+1d6+5+1+5) = 225 damage, for a potion and 3 SP. Hamarhraft. Gather your party and venture forth! Magic items are kind of lacking in the early game for spell casters. This would be third to the bard and fire sorcerer. Arsonists oil (Fire) - Target has to have fire resistance for it to work, i tried to make enemies wet so they get fire resistance and then use it, doest seem to work even though the tooltip shows they are vulnerable to Also You do not need Gale to find the item to unlock. You lose the defensive benefits of (partial) ice surfaces, but two hits reliably made the enemy fall prone and skip his next turn. For a comprehensive overview of the game's damage calculations, see Damage mechanics. Both get additional damage, but draconic gets additional HP and armor, whereas storm sorcerer have much better mobility, and get additional lightning spells. Gloves of Belligerent Skies: your radiant damage will apply 2 stacks of reverberation. For Radiant Damage, this mechanic is called Radiating Orb. I've been working on a cheat sheet for myself with weapons and armour in the game so EDIT: Played around with a save from my first playthrough. Found in the hag area Act 1. You could also dual wield it with Spellsparkler, if you were going a more caster-heavy direction. Thunder is a Damage Type in Baldur's Gate 3 . Late game, you are going to itemize around maximizing Piercing damage. Not only increased damage, but also a great way to control the crowd without any concentration. Im new to bg/dnd so sorry if this is common knowledge hah. Where it becomes bonkers is when you combine it with hex and agonizing blast for eldritch blast. With this simple setup, we can jump 28 times per turn, at the cost of 1 ki per turn. Where is the trapped Harper chest? 1. Not physical. Chuck it in your inventory, cast silence to nullify thunder, and spam open on the container ( a free action). Since ranged attacks are almost universally weaker than melee in Bg3, this already means a lot for defense. Dash action = 63m. I will elaborate on why There are many many different damage gauntlets the best one you get from house of hope. Ring of spiteful thunder to possibly daze reverberating enemies when hitting them with thunder damage. Ozymandius666. The Sword Phalar Aluve is insanity - No Spoilers. It can also be a result of Concussive Smash. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. There is a staff that gives lightning charges that give that cantrip or spell 1 lightning The amount of damage gained would have to outweigh the damage of an extra Eldritch Blast and 3 beams which it doesn't (34 x 3 = 102 damage vs 15 x 3. WaterSparks- If the wearer starts their turn on a electrified surface, they gain 3 lightning charges. That gives you access to a powerful area of effect lightning spell. Optimizing Eldritch Blast Damage - Help. The Lifebringer: (Helmet) When the wearer gains lighting But causes your ears to bleed from the sonic boom is creates. - Because of Sorc, you can add cha (+5) every time you deal lightning damage. Wet targets receive double damage from lightning and cold attacks. Each projectile is treated as a separate cast, so you end up proccing the 1d8 much faster. 4. Arcane acuity doesn't actually add any damage or boost any sort of physical attack. When the entity has 4 or more turns of Reverberation, it takes 1~4 Thunder damage and possibly falls prone. This issue isn't entirely unique to Tavern Brawler, however. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For creatures immune to Thunder, see Category:Immune to Thunder. There’s a Necklace that applies 2 reverb to the target each time you hit them with a ranged spell attack. The build doesn't need any items to come online, tavern brawler is doing most of the work. The Thunder elemental mechanic is Reverberation. For creatures weak to Thunder, see Category:Vulnerable to Thunder. Guides. In the Spore Village in the Underdark there's a vendor that sells The Sapphire Spark which gives your magic missile spell 1 extra missile permanently. Feats: TB and Dual Wield. In the example above, the extra Thunder Damage from the weapon triggered the radiant damage source a 3rd time on the same target, from the same attack. Located in Waukeen's rest, a locked chest in a room near the guy trapped under rubble. Wet (Lightning and cold) - busted, create water or cooling a burned area with a cold spell/water source to make a steam cloud. The trapped harper chest deals thunder damage in a small aoe every time you try to open it without disarming it. As well as the Storm Sorcerer, which can get extra damage from other thunder and lightning damage sources, such as the Lightning Charge items in act 1. This seems like it can be achieved in less than an hour within act 3. Synergizes real well with the Sapphire Spark Radiant is one of the least resisted damage types in bg3, cold and force also have almost no one whos resistant to them unless they are resistant to everything or in the case of cold have temp resistance due to burning. There are a couple of items that can inflict a "Reverberation" debuff on the enemy, which is a stacking -1 to all physical saves, and at 4 stacks is supposed to inflict 1d4 Thunder damage and have a chance to knock prone. G. Try to apply Wet before you do your cold or lightning damage. But for that you really just want either the Spellsparkler staff or, later, the Legendary Staff and choose the lightning option. You hit with eldritch blast which procs hex & the extra thunder damage, the extra thunders Gloomstalker 4 is just for the feat, which for me I don't need since I'm using my Dex at 18 and then clothing to get it to 20, I personally don't like sharpshooter - on AVERAGE the damage is higher (in most cases) but I just don't like the variance it introduces on tactician. Circlet of Bones - gives Animate dead level 3 once per long rest and Undead Ward Act 2 -. If you use a tempest dip for the channel divinity and armor, storm is better, if you play a pure sorcerer, draconic is better. On-hit effects on weapons (like the Silence from Sussur dagger), weapon dips (toxins, fire, etc. When the entity has 5 or more turns of Reverberation, it takes 1d4Thunder damage and must succeed a DC 10 Constitution saving throw or fall Prone. demonfire737. There are also boots in Acts 1 and 2 that prevent you from slipping on ice. Possible Lightning attacks are Call Lightning, which is a level 3 Conjuration Spell that does 3d10 damage or Lightning Weapon damage didn't matter since the falling damage rider did ~25+ dmg every attack (so 50+ a turn since I was lvl 5). When thrown, the weapon creates an explosion that deals 3d4 (3~12) Thunder damage in a 6m/20ft blast centered on the target. But he is a very evil in the lore. Remember that chromatic orb can both do ice damage and create ice on the ground. - When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. „Thunder“ pretty much translates to „shockwave“/sound. Last one is maybe a bit more common, but drakethroat glaive to give a bow cold damage + snowburst ring drops patches of ice under everyone you shoot. Fire Damage from Flawed Helldusk Gloves. The sheer damage they provide on top of saving throw advantage is bonkers. After that, the stacks reset. Gather your party and venture forth! BG3 Cheat Sheet for items in each Act *SPOILERS*. Enhance Arcane Focus (lvl 2; Infuse Item): While holding this item, a creature gains a +1 bonus to spell attack rolls. So, over 225 damage to a single target. I’m no physicist and neither are most of the people making these development calls, I’m assuming, but shockwaves aren’t sound waves. Hi, in one of my runs my barbarians build heavily relies on dealing either lightning, thunder or radiant damage (reverberation and all that). Tempest Cleric gets a counter-attack reaction that deals lightning or thunder damage if they get hit, similar to shocking grasp but not considered a "spell" technically. Not proced by the thunder damage from Phalar Aluve: Shriek; Not proced by Heart of the Storm: Thunder (Storm Sorcerer 6). Ember grounds agony, Radiant aura high damage/low area for extra damage, stack some defense/regen to be safe. If you would wear better armor anyways I cast Activate Call Lightning. When an enemy gains 5+ stacks of Reverberation, they take 1d4 Thunder damage and must save against falling Prone. Compared to Vanille 5E, your lighning chromatic orb will do 2/3 damage if the target isn't wet but 4/3 damage if it is. That's basically a 33% bump to your most reliable damage spell. Also stomps act 2. No, they are their own type, like fire acid etc. So it could possibly cover thunder damage added by a ring or something. DwightShellford. The bonus increases to +2 when you reach 10th level in this class. Damage is dealt with attacks and other harmful actions, as well as by a variety of Most of the magical damage types in BG3 have a special mechanic associated with them, that is only accessible via certain items. The Storm Scion’s hat gives you arcane acuity. And those electric bolts will trigger this specific amulet. Even if you somehow only catch two targets, you can still expect to deal around 85% of 70 fire damage, for around 60 damage a spell. You will mostly be shooting arrows imbued with thunder, lightning and the power of the elements, with the occasional outburst It doesn't say about the amount of stacks you get but in game you actually get 2 stacks per hit. Reliableway to ad lightning/thunder/radiant damage. It hit him for 24 Lightning damage, he was Electrocuted, the now-water was electrified, and he was hit for 3 Lightning damage. 22 strength (+2 from ), couple of items that add damage. Cleric Tempest also receive call lightning at level 5 instead of 6. Freezing is OP. Aug 7, 2023 · On a successful save, creatures still take half damage. The gloves of belligerent skies inflicts reverberation with thunder damage. Damage. Lightning Jabber, the Dwarven Thrower, and Nyrulna are the only weapons that get their on-hit effects from throwing. Omega AI Cheese solo easyness. Then go back to the DPS weapons (thunder trident or lightning jabber) for blind immune mobs. . One of the best builds that abuses these interactions is the Draconic (Blue/Bronze) Sorcerer 10 / Warlock 2 build that uses the Spellsparkler or Markoheshkir staves (or Gather your party and venture forth! Act1 GREEN items that will last you the whole game. I would agree BM Fighter feels good early, as you recover superiority die on a short rest. Reverberation seems to be broken. Gather your party and venture forth! Unseen Menace is a shockingly strong late act 1 pick, and the Spellsparkler is a potential end-game option for some builds. thunder damage is electrical. Force is consistently amazing as few have resistance to it. Highest damage ranged striker: Draconic (Bronze) Sorcerer x/ Great Old One Warlock 2. STR 17 DEX 12 CON 16 INT 8 WIS 10 CHA 10 Pretty standard barbarian setup. etsuchan. - Spells you cast ignore resistance to damage of the chosen type. But what really make the build work is Cleric Tempest 2, which allow you to max your damage dice on a thunder or lightning damage spell. pretty great video! I'm not a fan of abusing DRS to this degree (I prefer to use it to patch up low damage builds) but even for those cases it's good to understand precisely what's going on under the hood. So even that AOE alone is 120 average damage. Magic Items: Thunder damage is a strange rarity in BG3 for how many Magic items expect you to be dealing it. Party-Error-6707. So yeah, relatively safe if you build for it. This video does a great job of explaining the mechanics. Similarly the Draconic sorcerer's ascociated element's damage can be increased too. You also get the gloves that make all thunder damage apply reverberation which is nasty, as well as +2 dmg ring to illuminated enemies. My take based on the testing: Unlike the Hat of Fire Acuity, the Hat of Storm Scion's Power and the Reverberation items in their current form are almostly only suitable for spellblade builds, and work rather poorly for pure A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Race: Dwarf/Duergar Class:10 Wizard levels specifically Evocation School Thunder crown should work too but is also bugged at the moment. The condition is removed afterward. SAMPLE BUILD. Yuan-Ti Scale Mail & Armour of Agility Arcane acuity's utility is that it boosts spell attack and spell DC, so these items are only broken if you can somehow 1) gain stacks quickly, and 2) apply some sort of DC based effect shortly after, ideally in the same turn. Added gear to prevent slipping is ideal. The Frozen condition, which you can get by wetting a Chilled enemy, also makes targets vulnerable to Thunder which you can apply Destructive Wrath to for max damage (upcasted Chromatic Orb, Shatter or Thunderwave works well). ), and Diadem of Arcane Synergy's damage bonus don't get applied on throws. OGtiax. 3d8 Thunder. Damage is a number that represents how deadly a threat is. 3. If an enemy misses, they have to make a Dex save due to the helm or get 1d4 radiant and 4 reverberation (This includes ranged!). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I would go even further and mix in sources of Reverberation. For creatures resistant to Thunder, see Category:Resistant to Thunder. Ring Of Absolute Well, the damage from lightning chromatic orb was reduced from 3d8 to 2d8 which is 1/3 damage reduction. So there this sword gives 1d4 extra thunder damage on nearby enemies hit, which is quite good on it self. 2,016* damage, spread over 4 targets. Race: Dwarf/Duergar Class:10 Wizard levels specifically Evocation School There are a variety of ice-based items in Act 2, like a ring that creates ice every time you do cold damage. Check resistances. The itemization in BG3 is one of the most important elements of the game when it comes to optimizing your party for combat. The Storm Bow - an Arcane Archer Build. Watch out for the legendary action, disengage and leaving the radius of the thunder damage was important. Haste (spell or potion) = 21m. First standout is shatter at spell level 2. Gloves of belligerent sky are partially bugged, only work on the first target you hit with proper damage type, not on all targets like the tooltip states. Part of the reason it comes online so early, is that many of this build's core items are in act 1 & early act 2. (There are 2 at least) Drop darkness, pummel your oponents with advantage, when they try to run out of the dark they fall prone. • 8 mo. The WaterSparkers: (Boots) Electrify Water- When the wearer stands on water during combat, it becomes electrified. This build was spawned from another poster trying to get the most out of the Speedy Lightfeet and the Joltshooter, and my subsequent obsession with creating a Storm Archer. Cagedglobe. The short of it is that in 5e rules, Silence only makes you immune to thunder damage. The combination of the “chilled” effect from the “mourning frost” staff and the wet status on enemies is amazing. Base movement speed + longstrider = 12m. IMHO the best "Lightning Charge" build is 2 Tempest Cleric/2 Fiend Warlock/8 Blue or Brass Dragon Sorc. In addition, the creature ignores half cover when making a spell attack. And in most cases, you will have spent some kind of ressource to make your target wet. If you stack enough, enemies can take thunder damage and even go prone. Deals 4 reverberation. Warlock also, as their spell slots also recover on a short rest. The best armor for me was the +2 dex and perma cats grace armor you get at the mountain pass. 2. •. force damage is like being pushed or punched i believe. It is possible to freeze opponents like in divinity. I got it done with the shadow cloak. They aren’t specifically sound, so Silence can’t protect you from them. Gather your party and venture forth! Aug 11, 2023 · Unlike Pokémon where an electric type Pokémon can use lightning and thunder (bolt) attacks, in Baldur's Gate 3, they count as different damage types. Slashing damage from the weapon lol :D. It says nothing about preventing pushback. Force Damage from the weapon itself (Halberd of Vigilance) Acid Damage from Caustic Band. , Hex and Lightning charges). Thunderous_Smite + Divine_Smite on top of it + Divine_Strike:_Tempest + extra dmg from Nyrulna makes a quite Nova attack for single target, and tempest cleric spells are Wet lasts for 3 turns and also cuts fire damage by 50% and extinguishes burning effect. A 5th level 10d6 fireball deals 35 damage, to multiple targets, uses saving throws (which monsters fail around 75% of the time compared to the 65% that attacks hit), and does half damage even if they pass the save. Thinking of a tank build with abj wizard / tempest cleric AOA but getting acuity from the hammer and other thunder damage. Currently, it is bugged so that hex and agonizing blast are added Also GOO Warlock dip + arrow of many targets. Gather your party and venture forth! These Act I items made me realize how strong healing can be. Although I am also testing if a light cleric build with hat if fire acuity would work in place of sorcerer for command & radiant orb abuse as well. And that's before you buff saves with items. Ok tested this and impressed Ring increased each blast by a flat 2 radiant and Aluves shriek ability increased by 1-4 thunder HOWEVER, the benefit of the blessed spell increase from the staff of arcane blessing is impacting the thunder damage meaning it is now 3d4 of damage not 1, so 3-12 thunder damage, and actually proccing 9-11 most the time, now looking at 26-45 damage per blast, so 144 Blinded can be inflicted upon undead and fiends who ignore personal spa--er, come within the 6m range of Lathander's Light. When a creature takes damage, they subtract that amount of damage from their current amount of hit points . I just got it from a chest, and it's a necklace that if you use a cantrip, and it deals acid, cold, fire, lightning, or thunder damage, it adds your spellcasting modifier to that damage. This can be picked by - Just regular tavern brawler spear throws near-unmissable 30+ damage. (Shriek) 1d4 Thunder +1d8 SM +6 Int +2 CG. Looks like it was intended for Thunderclap which is not in game. Not sure about Lightning Damage, but Nyrulna, Paladin and Tempest cleric can build around quite a lot of Thunder damage, which is a bit different but still very cool looking. If you have advantage to Wis saves say, you're a gnome, there is about a 2% chance of failing the save (which you only take if you miss all your attacks for the round). Drakethroat glaive to add 1d4 thunder to attacks to proc the ring every hit after the first. Character Build. Yes, thunder damage is harder to find, but it doesn't really matter if you use Drakethroat Glaive to put additional thunder damage on your favourite (cross)bow and shoot Arrow of Many Targets. Gives basically resistance to physical damage for undead within 6m of you, the animate dead has to be used Reason being, Sparkle Hands will give you lightning charges with thrown weapons, allowing you to build lightning charges when you throw the hammer. r/BaldursGate3. Apparently the status of reverberation is bugged as well and does not trigger a prone check at 4 stacks. Most inorganic objects tend to be vulnerable to thundering and blunt. 6. 5 = 52. Instead it just keeps stacking to a max of 7 without resetting. I can't decide if this makes it better or worse. Creatures Immune to Thunder damage can't receive Reverberation. Different enemies and effects may be resistant or vulnerable to different damage types, otherwise it just doesn’t matter. Simply Bound Trident of Waves so it won't get lost when Thrown, apply the Wet condition, and Throw the same weapon or the Nyrulna for extra Thunder damage (not affected by Wet I assume). Thing is, I've never seen the later proc, and I'm not sure if I'm misunderstanding the text. Right now I'm using the corpsegrinder hammer, before that the moonlight glaive. For a fitting deity you can pick Tempus. He fell Prone, lost the stacks, then was hit for 2 Thunder damage. Therefore the strongest classes for act 1 are those with features that recover on a short rest. So far, I haven't seen any difference between the two. This worked much better. Ice damage also works well with Lightning since the ice melts and creates a wet surface that can be electrified. Then had my other 3 on same level swapping off aggro and healing (bard Tav and Shart both heal bots for this fight). Light cleric for bless, faerie fire, warding flare. Haste dash action = 84m. Lots of weapons with added elemental damage can also cause these double-dips of damage increase. 1. Thunder equipment list for Baldur's Gate 3. A couple of other small things. This build is not going to be ideal for existing runs, at least those past act 2; always start a fresh run if you plan to run a thrower. Also turn off auto attack when the build gets rolling til achievement unlocks. Warlock. Phalar Aluve = Shriek = bonus 1d4 thunder on hot which then triggers Spellmight gloves (SM) and intelligence modifier (Int) and Callous Glow ring (CG), also lightning from spellsparkler. " The Reaction for Thunder Damage is what actually came up when I was hit with a melee attack, but the Passive ability under my Notable Features very explicitly states Lightning Damage, and was also the shiny Damage aside - EK also has the option of abusing the Evening Spear which comes with an at will Darkness AND Blind immunity in one item. Step of the wind = 42m. More importantly, as cleric 6 all your jumps knock back enemies 3m. In act 2 at level 8 you can respec into tempest cleric 6/monk 2. My highest damage with a single chromatic orb was 94 (88 crit and 6 surface damage), but it's possible to get 104 dmg if you crit a max roll. Maul that gives 1-4 thunder damage on a jump in a 3m radius. As a Sorlock (Draconic Bloodline 10/ GOO 2) you can do 9 attacks with quicken and haste. As an experiment, I want to maximize the damage I can deal using Eldritch Blast. The two Adamantine armours are pretty solid tanky armours for your frontliners. burning is with wet not cold, it's only chilled that interacts with fire resistance wise. BG3 Thunder items build guide - how to build around Reverberation. - Potent Robe adds another +5 to every blast. That attack could potentially do many thousands of points of damage to anything that was vulnerable to fire, but nothing in EA had enough HP for it to trigger that many times. Get the Legendary Staff early Act 3. Archived post. BG3 is the third main game in the Baldur's Gate series. funkyfritter. 18m. The Graceful Cloth(Early), Vest of Soul Rejuvenation. This changes the number of Hex procs from 15 to 30 I did a different test, same battle, same build, but this time using boots of stormy clamour, gloves of belligerent skies, Cacophony staff (thunder damage just for the gloves), and no snowburst. Edit: Also Helmet of Grit, found in you could push it to 20 attacks in round. . Gloves of Belligerent Skies (inflict 2 turns of reverberation when doing thunder / lightning / radiant damage: -1 str / dex / cons save per remaining turn), not sure where I got those Robe of Exquisite Focus (+1 spell DC), another vendor in a certain tower in Act 2 Shadow Monk + ring that prevents blindness + frost staff + ring that creates ice patch on damage. Lightning attacks use, you guessed it, electricity to harm its targets. Reply. He then failed a save (DC 10 Con) against Reverberation, and succeeded on another save against Thunderous Conversion. So I suggest you switch to cleric tempest 5 with Wisdom as your main stats so you can call lightning and max their damage roll, which will Add the phalar alluve and this damage is doubled to 212, all available in act 1. For sources of Thunder, see Category:Sources of Thunder damage. You can select this feat multiple times. g. Question about "Necklace of Elemental Augmentation". Look to max out strength for more jump distance and damage. At Level 5, the important thing right now is to pick Glyph of Warding. At 6 you get free knock back with your lightning or thunder spells, and 8 you get an additional 1d8 once a turn to your weapons damage. Then throw on The Reviving Hands and you're golden (constant Blade Ward for free). Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn. Dazed can be inflicted by a Reverberating creature dealing damage to the wearer (and failing a CON save) or being dealt Thunder damage by the wearer. Lightning is better because you also deal electrified surface damage. I found that in B. However I would very much like to use either Baldurans giantslayer or DRS used: Class split: 6 EK, 1 Warlock, 2 Ranger, 3 Rogue. Gather your party and venture forth! This mage build does nearly 2,000 damage in a single turn. The game does a pretty good job of using the Uncommon, Rare, and Very Rare tags to indicate which items are the most powerful. (I don't think this increases damage, but only chance to hit, but I could be wrong) As a tempest cleric you can maximize thunder and lightning spells and deal damage with them comparable to a wizard. Character. 11. (Magic missile) 1d4+1 MM +1d8 SM +6 Int +2 CG. Can confirm the boots of stormy clamour are completely bugged, do not work at all. Another good reason to carry water bottles. - Use the Spellsparkler, which adds 1 lightning damage to every blast from Eldritch Blast. 5 damage) under normal circumstances This changes if we add Phalar Aluve: Shriek, however, since each Shriek proc also procs Hex. 1M subscribers in the BaldursGate3 community. Diadem of arcane synergy to add int modifier to melee attacks after inflicting a condition (reverb or dazed on every hit). Gauntlets of Frost Giant Strength are your only real option if you don't like elixirs. 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