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Jul 28, 2009 · Mar 21, 13:47.</span></h2> <div class="block-content"> <div class="gva-navigation"> <ul class="clearfix gva_menu gva_menu_main"> <li class="menu-item menu-item--expanded"> X4 rotate station modules. This % will be increased with a higher workforce. <span class="icaret nav-plus nav-plus fa fa-angle-down"></span></li> </ul> </div> </div> </div> </div> <div class="menu-another hidden-xs hidden-sm"> <div class="content-inner"> <div> <div class="block-content"> <ul class="gva_menu"> <li class="menu-item"> X4 rotate station modules. #1. The station building tutorial has you do it (save before running the tutorial though, cancelling the station/plot like it says to seems not to return your credits like it claims. Thanks a lot. Nov 2, 2023 · Hello, I have been planning a few stations for the last hours, and the amount of frustration the station editor causes is infuriating. Mar 19, 2022 · Planning the Construction. What I typically do is keep everything empty, and throw a few loaded defense modules on to the station. Dock: Allow ships of various sizes to dock at the station. just needs a bit of getting used to :) Sep 7, 2022 · you can influence the direction into wich a finalised station will face by rotating the "north" side of said plot into the direction you want the modules facing. Place the module,then right click it and drag to change the alignment. It should tell me I am missing construction blueprints, but if I opt to continue, it should build up to any missing blueprints. like, holding the ctrl key or something to temporarily enter rotate mode. Showing 1 - 6 of 6 comments. #2. Thousands of ships and stations trade, mine and produce, all realistically simulated. In fact, you start the game with all the blueprints you need. Other X4: Foundations Guides: X4: Foundations – Controls. X4 is a living, breathing space sandbox running entirely on your PC. In order to construct more complex stations, and station defences (see "Station Defences" section below), further Blueprints must be acquired (e. Like, you get only 3 levels of zoom: "the whole station is 5 pixels", "can see some distinct modules far away" and "slam your head into the module's wall". There is a drawback, in that adding a single module to a pre-built station may require the shuffle feature to remove/rebuild some of the previous modules. You need to have your camera oriented toward the plane of rotation [1], and then use the rotation tools. You don't need to purchase the plot before moving it. เข้าสู่ระบบ ร้านค้า Mar 16, 2021 · A Trading Station is the simplest type of station you can build in X4. plz help. X4: Foundations > General Discussions > Topic Details. The first screens shows the gate in the back ground and that the dock is on the I want to place a module to a certain position on a station module (which has 3 connection points), but game will only let me place it on 1 of the positions (not the 1 I want). by martimus » Mon, 29. Jan 11, 2024 · Select from: All pages Created pages The pages created by the user or by XWiki extensions on behalf of the user. You will then have the module targeted and it should list the targeted module in the right side display in the format of (Station Name) - (Module Name) and place a triangle marker on the selected module. Some modules can also be equipped with shields I am designing a refined metal factory and am trying to vertically align the production modules as to save space, however I only seem to be able to rotate them horizontally. It is actually one of the easier mechanics in the game. A few tips to help reduce the frustration factor when you want to rotate a space station component in X4 FOUNDATIONS 5. It's completely custom from start to finish. ee/Capt Station Modules. To rotate a station piece, first you must place it somewhere not connected to anything. ) Nikola515. Jul 28, 2009 · Mar 21, 13:47. -If you select a module with left click then hold left click (after selecting it) you can drag it around. Per page: 15 30 50. what exactly you need depends on the habitat race. Mar 7, 2020 · I know how to rotate station module on the x-axis, but is it possible to do on the y-axis? I'm trying to create a Borg cube-inspired defense station (a "defense cube" if you will), but I can't seem to figure out how to rotate the module to make one of the sides point up (from the default orientation). Just have to rotate camera and click and drag the station module. Thank in advance for all answers. The minimum efficiency for a station is 100% even without any workforce. All a Trading Station needs is a dock and a container storage module. So, if you need to rotate a module or a sequence, Oct 14, 2005 · I don't know about the builder section complaining about it but there's no reason to build one if you don't want larger ships to be able to dock. This changes the green lines telling you where you can hook it up so match those to where you want it. Admin center in a plot makes a defense platform. Habitation: Houses the station workforce which require Medical Supplies and food specific to This is a walkthrough of how to rotate a module in the build menu Nov 7, 2021 · Defense modules can be rotated to connect up and down between station layers. To do so, land one of your ships on the dock at your station. 1: Modules should not randomly rotate when snapping to a valid connector. It appears the defacto way of placing and positioning (especially large) station modules is to 1) 'place' the module somewhere in a plot, regardless of its connectivity to other modules (ignoring warning about invalid placement) 2) overcome cognitive dissonance about having 'placed' something and realise that you still have to orient it 3) rotate it to desired orientation using the I know how to rotate station module on the x-axis, but is it possible to do on the y-axis? I'm trying to create a Borg cube-inspired defense station (a "defense cube" if you will), but I can't seem to figure out how to rotate the module to make one of the sides point up (from the default orientation). Jan 22, 2023 · Got only it randomly in random place connected, but have no idea how to rotate and connect station modules in correct way. Mar 21, 2021 · How do you rotate modules VERTICALLY? So yes you can spin modules around, that's great, but I want to rotate a storage module vertically so it will snap on sideways to build outward from my station, and i can't rotate. twitch. The faction with the most defense platforms in a sector has control. The author of this thread has indicated that this post answers the original topic. However, it depends on how your station/blueprint was connected, if not every module were connected in a chain fashion, or even connected, you won't be able to rotate the entire blueprint as a whole. Then you just move it in place. Feb 2, 2023 · I myself consider it a tedious mechanic, especially when building very large stations of more than 1000 modules. Yes, you can rotate modules in any crazy ass way you want, now. That, or manually handle it as I am designing right then and there rather than wait. You are actually able to build stations exactly the way you want to. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. How I'm supposed to know that, except by trial Dec 10, 2018 · Station Module Blueprints. if there was a rotate menu upon rightclicking the module and the ability to rotate with predetermined increments, things would be much easier. how to move and rotate the plot in design mode why the color of the plot in design matters what the "sequence build" is and why that good to know what the shuffle button does and what the other buttons do how to save a layout how to update a layout what the constructor does when he gets there how stations are built Can we rotate station modules without connecting to the station ? I want to place a module to a certain position on a station module (which has 3 connection points), but game will only let me place it on 1 of the positions (not the 1 I want). But if more than one faction have at least 1 in a sector, it will still be in control by the one with the most, but its status will be contested. Can you invert the placement of a station module? For excample the Refined metal module, that is by design is "leaning" to one side. Posts: 3187. There is nothing in controls about building stations menus. This works with the Split and Terran DLC (and has only been tested with those enabled). Jan 25, 2024 · This will automatically add any necessary connectors and completely remove having to rotate any modules. I mean the plot, not the modules. Left click the module to highlight it. Nov 26, 2022 · They don't have to be connected. run/p/52026792 🅿️ Direct support through PayPal: https://mercury. streamelements. Mar 29, 2020 · works for every module, but is a bit clunky: place module somewhere without connection to other modules, double-left-click on it, right click on it -> move mouse to rotate to your liking, click somewhere else when done. Thanks to mjr121, nutwagon and I3lackout. Why changing the station modules color is not a thing ? This little feature would add so much more unique vibe to the universe. The latest X4: FOundations beta has some very nice station editor improvements. Originally posted by Mutineer: I do not want to spend 10 mil yet. I still did not get any clue on how this works properly at all as it seems to be random on what axsis a module is being rotated Aug 16, 2022 · Also would be nice if we could rotate on any axis from any angle with a simple 3 circle rotation tool centered around the object much like 3D editors do. Traslogan Dec 1, 2018 @ 11:35am. The subfactions/companies having their own color paterns on ships AND stations. You can then rotate it and place it as normal in a legal position. Then put it up higher so its easier to get to, to dock. Jul 13, 2020 · A Screenshot of X4: Foundations. Now click and slightly drag outwards the mouse pointer and a thin line will appear to give you a fine turning anchor to give more ‘granularity Jun 25, 2023 · Station Building Guide. If i want to place 2 next to eachother, it would be nice to have them be inverted, for symmetrical reasons :P And How do you rotate things on any other axis than the "flat" one they come "out of the box" as (in lack of another word)? I am designing a refined metal factory and am trying to vertically align the production modules as to save space, however I only seem to be able to rotate them horizontally. Reduces station module construction time to a tenth of the normal time. Eventually after hours I figured it out. To construct a station module requires the corresponding Blueprint and for the station Build 🤖 Support at Patreon: https://vod. Resources Price: Average. It should happen within 1 hour real-time. Are there any shortcuts to rotate the building modules? It's quite a pain to do it by mouse. Dec 10, 2018 · Like trying to set up at my HQ and I got move the camera so much to rotate things to use diffrent link up spots and I just don't recall it being that hard before. #5. however you need medicine and food per hour to supply them. Selecting modules from the module list on the right is now a thing. it works, but it certainly is a bit awkward. (A vertical connector take-off imbedded in the top of the PHQ asteroid with a 10S dock on top for instance) The undo feature was a nice addition. It's a bit goofy how you do it, though. You just place it down on your current axis, move it where you want, then rotate the map to move it on another axis. Nov 28, 2022 · Steam Community: X4: Foundations. The ability to design a plan and delete unknowns, load a more complete blueprint over an existing and better camera control would be good. Make sure you copy sequence. Repeat with any other sequence. #8. One thing you can do, is plan your build with a large dock first, but delete the large dock before the build. How do you rotate them vertically, if possible? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ Dec 10, 2018 · Can we rotate station modules without connecting to the station ? I want to place a module to a certain position on a station module (which has 3 connection points), but game will only let me place it on 1 of the positions (not the 1 I want). Last edited by Hippopwnamus ; Dec 1, 2018 @ 11:34am. You can't rotate modules on the X-axis (flip them over) at all, which forces stations to be much bigger. Every one of my stations has a bunch of connection points facing "down" that I can't use. They will then create workforce that will increase your production. Then right click and drag to rotate. I always take the terran defense discs and stack 5 or 6 of them together into a totem pole of death, then copy/paste that sequence to the corners of the plot boundary. Apr 19, 02:55. I am designing a refined metal factory and am trying to vertically align the production modules as to save space, however I only seem to be able to rotate them horizontally. Small ones i think are 11mil for the blueprint allone so thats 22 mill to place the first, for me thats allot of credits. Wraith Jul 13, 2020 @ 10:25pm. the green lines will start moving around showing where it can join to. Other X4: Foundations Guides: Stations are constructed from modules which act independently of each other but can be connected together to allow for the efficient transfer of wares between modules without the need for drones or ships. it's kinda ridiculous that there isn't anything you can do to rotate it before placing. Once copied and reattached. Whenever I build a station, the game always selects "High Preset" as the preset for all station modules. needs a tiny bit of practie first but once you know how to rotate a plot before starting a staton it gets easier and easier. Anything that gets close gets fried. Dec 11, 2018 · Habitat Modules: If you have habitats on your station you can start bringing in a workforce which will effect the efficiency of your station. Original Post: After you scan the station you can use the map to target the specific section you want. Place anywhere. Dec 3, 2018 · Place the module down anywhere in space, without connecting it to any nodes. com/captaincollins-5174/tip 💜 Watch the X4 is a living, breathing space sandbox running entirely on your PC. . Stations which can be visited are not limited to just NPCs, the player can also construct their own stations from small factories to supply a local niche in demand to self sufficient mega complexes and fortresses to control regions of space. ^^ this. Dec 22, 2018 · The builder seems to be a little buggy. Dec 4, 2018 · Now you can zoom out and on the select a builder menu and hire one for 50k. 2. Dec 20, 2018 · Y a t il un moyen de faire rotationer des modules sur d'autres axes que le X? Pour les mettre à la vertical sur le coté des stations ou encore la tête en bas? - Topic Construction de station X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. HoloByteus Aug 25, 2020 @ 6:36am. true. They were just two axis of rotation, and in the object's frame of reference. When starting the game the player has access to several basic Blueprints (BPs), which allows for . I know how to rotate station module on the x-axis, but is it possible to do on the y-axis? I'm trying to create a Borg cube-inspired defense station (a "defense cube" if you will), but I can't seem to figure out how to rotate the module to make one of the sides point up (from the default orientation). Once the station is up and running, then add the large dock back. Defence: Heavily armed modules for protecting the station and claiming ownership of entire sectors. Place module, right-click, nopeonly spins the module, it doesn't flip it . =X-men= Apr 30, 2021 @ 4:42am. Apr 2, 2022 · by victoracer » Sat, 2. I know one of the features has been long on my wishlist!Check out my new x4 s 💜 Watch the Twitch stream here: https://www. still, a very good feature, i love it to be honest. - Set a station manager. gg/b2AMmgQ💛 Find all other channels: https://linktr. . Cybes Sep 7, 2022 @ 10:21pm. Can we rotate station modules without connecting to the station ? I want to place a module to a certain position on a station module (which has 3 connection points), but game will only let me place it on 1 of the positions (not the 1 I want). X4: Foundations / Split Vendetta / Cradle of Humanity / Tides of Avarice / Kingdom End station planner / calculator, database, ships, wares, races, factions. Nort The Fragrent. Why is this still an issue? and why is it still near impossible to rotate a station module you want to build? how hard is it just have have a keybind set to the arrow keys to rotate a selected module blueprint I also dont understand why one of the most integral parts of the game is just so damn frustrating to use. And now for the player base important tip. (Sponsored) Join the fight against the Imperium here: https://bit. jerryfanfan Mar 29, 2020 @ 1:54am. Then you select it, and then hold right click on hit and drag. As you change the orientation of the module, the green lines showing you where you can attach may change. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. May 7, 2020 · Click the icon to highlight a module. tv/CaptainCollins💙 Discord: https://discord. To explain, holding down LMB for 2s when placing a module has the effect of temporarily Dec 1, 2018 · found this one out through experimentation! place the module piece somewhere not on the station then click and drag it to rotate. Jul 10, 2023 · The first module should be on the right where it says "Planned and Changed Modules" list, the top entry. Now, in the building screen, you can use the modules you’ve bought to create a plan of your base. The point was that the 1,7,9,3 did not allow "any which way". I would like to be able to build a station with missing modules. That because that thing snap to up and down not sideway. Attach it to where you want them back to the rest of the station. Egosoft clearly doesn't have anyone who ever heard the term "User Experience". Jul 8, 2023 · Yes, when you build a Teladi habitation module, Teladis will populate it. Drop the piece, then hold down rmb and drag IIRC. ly/3qJNaJTThis week's sponsor (03/01/2024): Download Puzzles & Survival now! Get to headqua Station editor controls are the ugliest thing in the game, competing with the pilots' AI and stations' logistics management. Yes, it will try to remove redundancies. -Choose the side where the player will be approahcing the base to put the dock for ease of access and things. You will need seed money to buy wares. #3. Aug 25, 2020 · Pablo. By: BladeofSharpness. they are worth it because they increase your production output up to 25%. BladeofSharpness Jul 13, 2020 @ 10:47pm. -When in the build screen select (left click) a module then right click on it to get a drop down menu you can delete it from there. This % will be increased with a higher workforce. 1 Easily line up those connection points to fit your build. ; Created and modified pages Includes modified extension pages (usually configuration pages). (There are no small-sized gas miners. Sep 21, 2020 · X3: "Complex" made of "stations" X4: "Station" made of "modules" We can debate whether those are analogous or not, but that was not the point. I would recommend having at least a few million credits before building a trading station. Plan your station modules layout by calculating production and resource needs. (especially since they "jump around" while rotating them) 2: Modules should keep their position on a connector even if it overlaps with something because of wrong rotation (that ties Dec 24, 2018 · Habitat modules. Module placement can be tricky, and takes a bit of patience. Oct 2, 2021 · As mentioned above this modifies all the station modules in the base game, the Split and the Terran DLC to take 10% as long as they previously did. You don't need the habitation modules at all. If you hold the shift key down while using the right mouse button it will enable snapping to help get exact angles of rotation. Sometimes I just have to right click -> remove and start over with that module. Since the game was out, people have been asking for a way to rotate station modules before placing them. I want the default to be "Empty" instead, but whenever I go back to the Plan Build screen, it always defaults back to "High Preset" even if I previously had set it to "Empty". Originally posted by Gregorovitch: Originally posted by =X-men=: Hold mouse button and rotate when placing, keep it selected, and move it. The modules will automatically snap to each other if you can connect one to the other. ) The station will cost you around five million credits to set up, but you'll make that back in an hour or two. Apr 12, 2019 · Showing 1 - 2 of 2 comments. Showing 1 - 5 of 5 comments X4 is a living, breathing space sandbox running entirely on your PC. Oct 8, 2023 · Click and drag an arrow to move the module along the line of the arrow, and click and drag a ring to rotate the module. Jun 5, 2023 · For this setup, I suggest two medium mineral miners and one medium gas miner. (As far as i can tell) X4 is a living, breathing space sandbox running entirely on your PC. Apr 22, 17:28. yes it's a ♥♥♥♥♥♥♥♥ change. Limiting the axis of rotation would also be nice so we could limit Y and Z and only rotate on X or any combination therein. Hello people, Everything is in the tittle, I would like to target specific modules of a station so I can know how many HP it have, I know I somehow managed to do so but it was by pure luck, since I wasn't able to do it again. Now, you can right-click on the plot you have and choose the “plan build” option. the habitats E dock is easier to fit. -If you select (left click) a module then hold right click on it you can also rotate it. I've tried holding CTRL or ALT or SHIFT thinking either that, or 3 simple buttons to select which you wanna rotate in the UI from X axis to Z axi but yeah, sometimes gets a bit frustrating when i wanna rotate by x and i get an upside down spin lol. You can only rotate along the galactic plane, so you can't make a part point vertically (If I'm wrong, I'd like to know) so certain parts are required if Can we rotate station modules without connecting to the station ? I want to place a module to a certain position on a station module (which has 3 connection points), but game will only let me place it on 1 of the positions (not the 1 I want). Left click on the module and the cursor will change to then allow rotation. g. Edit: it can be done without it connected to the rest of the station. Dragging the module to lotation. Click in the build area to ‘drop’ the module in space. for habitation, better docks or additional production modules). The arrows isn't snapping point, you have to put a cross then you put a vertical module to go up or down. And the Terran war machine is ALWAYS hungry, so you can scale up production a lot higher. The module will only rotate along the plane that your camera is facing. There is a mod to do that ? Apr 25, 2020 · Pretty much. Manage an empire or EXPLORE space in first person. Each production module works at 100% without population. This is extremely annoying! Now to reconnect the rest of the modules, you are going to right click the module that holds the rest of the parts you have removed and copy sequence. Right click the module to change the cursor to the rotate icon. Reply. Defektiv Apr 25, 2020 @ 9:39pm. Sometimes rotating the camera can help. But they give you a production bonus of up to 50%. Nov 6, 2002 · Re: Station plot placement controls. #4. 1. You can turn off module clipping to allow overlaps. now you can connect it to other modules. That's the biggest thing I love about X4's station building over past games. Wow, this is more than I'd expected! Will give the auto shuffle a few goes. My HQ has a literal cube built around it made of defensive installations. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. The alerts at the bottom of the build menu should all have gone away and you an now proceed with the build. Dec 9, 2018 · Anyway, knowing this makes base building actualy doable. 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